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Icebox

Attack​

A Site​

Maze​

From Bottom Belt​

Tuck into these boxes:

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Aim above Belt, and slightly to the right of the Yellow glow:

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Note: this lineup is lenient due to using Top Site as a backboard.

Result:

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From Belt (version 1)​

Aim at the top of this triangle:

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Result:

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From Belt (version 2)​

Note: this version catches more area behind 410.

Aim at this intersection in the Top Site wall:

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Result:

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Rafters​

From T Spawn​

Hug this wall:

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Aim along this black horizontal line:

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Note: avoid the yellow glow, as it has the risk of bouncing off the top site wall.

Result:

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From Pipes​

Stand on pipes, and take note of this light strip:

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Aim at the dark grey above the gap in the wall, lined up with the middle of the light strip:

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Example result:

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From Belt (back)​
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Aim above the black strip:

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Example result:

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Note: somehow the ice spreads more optimally when standing back Belt instead of front Belt.

From Belt (front)​
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Aim at the grill:

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Example result:

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Top Site​

Note the orange zipline, as well as the vertical line in this wall. We can use this to help aim our lineups.

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From T Spawn​

Hug this wall:

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Aim along this amber strip, to the right of this red arrow:

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Result:

20250804033009.avif 20250804032937.avif

Note: this lineup is also very strong for post plant.

From Jail​

Aim at the vertical line, the intersection:

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From A Main​
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Default Post Plant​

From T Spawn​

Hug this wall:

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Aim at this intersection in this wall:

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Result:

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From Pipes​

Note these two objects in the destruction in the wall:

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Aim between them, but also below this light colored horizontal strip on pipes:

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Example result:

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From Jail​

Aim at this intersection in the ceiling:

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Note: careful not to peek too far left and accidentally expose yourself to the defuser while performing the lineup.

Example result:

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B Site​

Tuck into this railing in T Spawn:

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Yellow (version 1, faster execute)​

Aim at this star, slightly below:

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Note: sometimes depending on crosshair, I accidentally aim too high, resulting in it landing on top of Yellow. So I err on the side of a slight pixel below the star.

Result:

20250612030931.avif

Yellow (version 2, slower execute)​

If you are worried about Yellow while scaling B Long (e.g. enemy team has been playing up close B Long), then you can shift the Ice Slow slightly left, as illustrated below. This slows down your team's scale onto site (i.e. slower to take Yellow control), in exchange for an easier scale up B Long.

Aim in between these two stars:

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Result:

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On top of Yellow​

Aim to the right of this star:

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Result:

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Defense​

A Site retake / stall​

Screens to Generator​

Hug this doorway frame:

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Aim at this intersection:

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Result:

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In practice, this lineup is very lenient. Simply using the wall as a backboard is sufficient and will produce similar results.

Screens to Maze​

Hug this doorway frame:

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Aim at this flat part of the ceiling:

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Result:

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B Site stall from A​

Screens to B Long​

Hug this doorway frame:

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Aim to the left of this star in the sky:

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Result:

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B Site retake​

Yellow​

Tuck into this corner:

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Hut Position​

Aim at this star:

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Result:

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Snowman Position​

Tuck into this corner:

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Aim at this star:

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Result:

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